Der wohl größte Online Shop für Rollenspiele veröffentlicht regelmäßig eine Liste seiner Bestseller im Bereich Rollenspiele. Da der Schwerpunkt der Artikel bei DriveThruRPG englischsprachig sind, füllen diese in der Regel auch die Top 10 Liste der Verkäufe.
DriveThruRPG ist zwischenzeitlich die Anlaufstelle um auch viele deutschsprachige Rollenspiele preisgünstig auch im immer beliebter werdenden PDF Format zu kaufen. Doch auch im gedruckten Format sind insbesondere internationale Artikel in diesem Shop erhältlich. Für Besteller aus Deutschland sind bei Büchern und Karten dann jedoch immer die teilweise exorbitanten Versandkosten (werden im Shop angezeigt) und Zollgebühren (sind im Shop nicht sichtbar) zu berücksichtigen.
Die aktuelle Rollenspiel Bestsellerliste ist im Folgenden zu sehen, und stellt einen guten Indikator für aktuelle Trends im Umfeld des Rollenspiels darstellt.
Neben den aktuellen Bestsellern werden in einer separaten Liste auch die neuesten Rollenspiele im Online Shop präsentiert.
Rollenspiel Bestseller bei DriveThruRPG
- Heroic Maps - New Atami Back Alleys
Publisher: Heroic Maps New Atami Back Alleys Behind the neon glare of the streets, and the flashy wealth on display, the dimly lit back alleys of New Atami are the homes and lairs of the most dangerous citizens. A printable battlemap compatible with any RPG/Wargame game. Use as a standalone gameboard, or combine with any same-scale tileset. Contents: A 30 x 30 map depicting a futuristic cyberpunk city, with a brightly neon lit street, and dark alleys and deadends, with rootops on all buildings. and nbsp; Includes: 300dpi A4 pdf (split across several pages) (grid and no grid) 300dpi full size jpeg (grid and no grid) 72dpi 140px VTT ready jpegs and nbsp; - -
- Lance-class Gunboat
Publisher: Gypsy Knights GamesReady to fire! The Lance-class is a 300-ton Royal Navy gunboat that revived the concept of a gunboat. and nbsp; and nbsp; and nbsp; Armed with a 50-ton particle beam spinal mount and a railgun barbette, the Lance had the capability to be a serious threat to larger warships. and nbsp; The Lance was used by the British to defend their colonial holdings in Earth Sector and inspired several nations to come up with their own versions of these powerful little vessels. Together with a purpose constructed interstellar capable gunboat carrier, the Maidstone-class, this allowed the Royal Navy to deploy up to six Lance-class gunboats to any system in which it was needed. This allowed for enormous flexibility and was a novel concept at a time where carriers were beginning to be considered by some navies to be an obsolete concept in space. This book comes complete with full deckplans and statistics for both the Lance and the Maidstone to make your use of our product simple, easy, and fun. and nbsp; In addition, the book includes some excellent fiction by author Bradley Warnes. Though specifically designed for our Clement Sector setting, the Lance and the Maidstone can be imported into any science fiction setting with little effort. Climb aboard! and nbsp; Adventure awaits!
- Strange Stories: Adventures Reimagined Volume 3
Publisher: Dancing Lights PressA collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. Strange Stories breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using classic weird tales by H. G. Wells, these elements can be used with any system, any setting, and any genre. Enjoy the stories, then recycle, re-imagine, and remix them for your own fantasy, science fiction, and horror campaigns. The book contains the following: 8 short stories by H. G. Wells, author of The Time Machine, The Island of Doctor Moreau, The Invisible Man, and The War of the Worlds. Plot hooks and story goals drawn from each story, for you to use as a creative springboard for your own adventures. Notes on story structure, and the events that need to take place in the beginning, the middle and the end of your adventure. Discussion on the types of player characters, adversaries, and supporting characters needed to play out each story. Notes on key locations required for each story, and thoughts on alternatives that could also work. An overview of the obstacles player characters have to face in order to achieve the story goal, and how to adapt the story and rsquo;s hindrances. Notable objects that appear in the story, along with which are absolutely necessary to the plot, and which serve other purposes.
- Robotech: The Macross Saga Roleplaying Game
Publisher: Strange Machine Games An alien menace descends upon the SDF-1 in droves. You, your friends, and the might of Robotechnology are the only things that stand between them and seventy thousand innocent civilians. Do not expect to make it home. Do not expect to see your friends again. Do whatever it takes to ensure humanity and rsquo;s future. Welcome to Robotech. As the cockpit of your VF-1A slowly closes, you hear a small hiss of the compartment pressurizing. The elevator slowly raises. At first all you see is the void of deep space. Then, you see the flight deck. Ahead of you a large swarm of Zentraedi Pods races toward your home. Luckily, you have friends. They will watch your back, or at least, console your love if you don and rsquo;t make it home. Now is your time to do you job. You have a two protoculture driven engines, 200 rounds of exploding ammo, and three transformable modes. Play as an iconic Robotech Hero, or build your own. Choose from the following careers: Pilot: Take control of your very own Veritech fighter. Or play as the Zentraedi and take on the RDF! Entertainer: Do what you do best and ndash; keep people happy and confuse the enemy as you dazzle onstage. Spy: No one knows your real name or your real purposes. Are you helping your friends, or just using them? Marine: Pilots get the glory, but ground pounders have all the fun. Hey marines have Destroids too! Technician: Play as a scientist, doctor, or mechanic. Solve the problems […]
- Gamemaster Surrogate, 100 Shades of Nay...and Yea
Publisher: Ken WickhamIntroductory price is good until Sunday, 22nd September 2019. Example of using Gamemaster Surrogate. Is there something behind the door? (knowable, important, relavent, and amp; timely to the gamestory) [Roll d100 = 72. Look up #72] 72. Certainly. It is or happensunquestionable or without a doubt. Byall means necessary, surely it is so. There is something behind the door that will alter the game and story. Gamemaster Surrogate This is a true d100 solo game engine with 100 answers that vary in detail and nuance. It's not one of these lite barebones solo engines with only six answers. It's a meaty 100 answer engine filling two pages, 50 answers on each page. The answers are still vague enough to be interpreted in many or most situations. Yet, the answers are specific enough to provide more guidance in playing your games. Why roll a d100 for just a single yes or no? This list gives you 100 answers to yes or no questions with varying degrees, tangents, beyond expectation, a few types of results, and/or speed of result all in one table and mdash;with just one roll. The roll can even be modified somewhat. Suggestions are given for general modifier amounts. Clawed SRC Accessory and trade; = This logo without any subtext means that this product is an accessory for solo playing. The accessory is for single play, even though it may also be used for multiplayer. The accessory aids, helps, or promotes solo play that does not require a gamemaster (GM) […]
- Five Torches Deep
Publisher: Sigil Stone PublishingBasics 5e + OSR Layout designed for utility Streamlined gameplay Highly compatible Five Torches Deep (FTD) and nbsp;is a streamlined adventure game combining the best mechanics and principles of 5e, the OSR, and modern game design. The core of the game is familiar to anyone who has played 5e or previous editions of the game, but every mechanic has been pared down, modified, or expanded upon to create a coherently gritty, resource-focused, roguelike, old-school experience. and nbsp; The game and rsquo;s about tough choices, risk vs reward, and using as much out of character smarts as in-character mechanics. It and rsquo;s just about everything we (Ben and Jess) have come to expect from an OSR adventure game: brutal, challenging, streamlined, and accessible. and nbsp; How is it different? 5e skeleton, OSR meat Succinct but complete Modern layout for ease of reference FTD is a blend of old and new, digital and tabletop. It loots the corpses of four decades of gaming in just 48 packed pages. It and rsquo;s able to comprehensively recreate an authentic OSR experience while bringing plenty of new subsystems to the table. Heavier than and nbsp;Knave and nbsp;or and nbsp;Into the Odd, more concrete than the and nbsp;Black Hack, less epic than 5e, more familiar than the and nbsp;Whitehack, and less and ldquo;edgy and rdquo; than other dungeoncrawlers. It hits the sweet spot between post-clone ultra-light rules and burdensome mechanics. and […]
- Saving Throw fundraiser fanzine for James D. Kramer
Publisher: Saving Throw FanzineSaving Throw and mdash; a fundraiser fanzine to help James D. Kramer You may know Jim Kramer from his Usherwood Publishing modules and amp; supplements, or his work helping produce works like OSRIC and Knockspell. You probably didn and rsquo;t know Jim had multiple brain surgeries to remove tumors, and the battle has gotten much harder. To help Jim and his family during this difficult time, a group of his friends, collaborators, and first edition enthusiasts banded together to make this fundraiser fanzine, where all royalties go directly to Jim and his family. This 60+ page issue of Saving Throw contains: Introduction by Ron Redmond Island Tables - random generation and inspiration tool by Steve Smith aka and ldquo;EOTB and rdquo; Sorcerer and rsquo;s Stone - dungeon level by Keith Sloan Trolls of the Simpolo Swamps - leech-mated trollish variations by Joseph Browning Perladon Manor - adventure module by Gabor Lux By The Runes - fiction by Dan Rasaiah Magic Item Intrinsic Material Values - variant magic item value rules by Guy Fullerton Goblin Garbug Cavalry - new monster by Andrew Hamilton The Tiled Labyrinth - mini-dungeon by Guy Fullerton Lotus Blossoms - magical and special properties of these exotic flora by Keith Sloan Burly the Baker - ready-to-use NPC and cantrips by Gary Francisco Darkworld Troll - new monster by Bryan Fazekas Offig and rsquo;s Tomb - treasure map by Steve Smith aka and ldquo;EOTB and rdquo; Lizard […]
- 100 Legendary Weapons
Publisher: Azukail GamesHistory and legend are filled with stories of great blades. Often a magical weapon may have as vivid a past as the warrior who wields it. Many magical weapons are crafted by those proficient in the mystic arts, but not always. Epic battles, godly blessings, great tragedies and even spiritual possession may grant a weapon its powers.This book provides famous named weapons along with story seeds and legends surrounding them. When player characters find or purchase a magic weapon, GameMasters may simply plug in the appropriate name and story, instantly adding a dose of wonder and legend to the item. Most weapons listed below contain names and story seeds, so GameMasters or players may pursue these ideas if they wish. The weapon types and names of locations may also be modified to better fit a campaign.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.Here are some sample results: Five Deaths: These five polearms were crafted from the bones of Sinnoch, the lich-giant of the Whisper Moors. After Sinnoch and rsquo;s destruction at the hands of an adventuring party, the remaining arm and rib bones were crafted into great polearms, and are now wielded by the Paladins of Nermath. According to legend, the spirit of Sinnoch lives on in the bones and seeks to reassemble his body. Flame: Forged by the great dwarven smith Dragak, this blade was enchanted by famed dwarven priestess Kuthelka the Strong and […]
- The Eight Elements Magic System
Publisher: True Mask GamesDiscover the secrets of the Arcane Arts and unleash Eight Elements against your foes! Tired of endless memorization of spell-lists and strict rules that reduce magic to something mundane and dreary? Do you feel that magic should be a mysterious force, challenging the imagination of players and gamemasters alike? Then let us welcome you to the Eight Elements freeform magic system! These rules have been devised to be both system- and setting agnostic and should fit into most gamegroups with only minor adaptations. Inspired by the magic from Malazan Books of the Fallen, the Warhammer Winds of Magic and the Chinese teachings of the Five Elements, these rules have been extensively playtested for several years. The main idea about the system is to keep magic and ldquo;magical and rdquo;, to give players the feeling that magic is a mysterious thing that can be adapted and changed by their own imaginations, yet still has some established ground rules in the background to support any ideas they might come up with. We wanted the casting of spells to be like a type of music, more art than craft, where the rule system gives you the individual notes but you can choose to combine them and play a new, maybe even unique tune of your own creation.To achieve this we have invented eight elements of magic. Each of these elements - air, fire, water, earth, darkness, light, metal and nature - stands for specific attributes, individual strands of reality and its own […]
- Supernatural Horror: Volume 1
Publisher: Dancing Lights PressA collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. Supernatural Horror breaks down works of short fiction into plot hooks and story goals usable in your tabletop roleplaying game. Using stories recommended by H. P. Lovecraft in his seminal essay Supernatural Horror in Literature, these elements can be used with any system, any setting, and any genre. Enjoy the stories, then recycle, re-imagine, and remix them for your own dark fantasy and horror campaigns. Volume 1: An Introduction covers some of the stories and authors mentioned in Lovecraft and rsquo;s introduction. He cites them as examples of type of weird tale that goes beyond fear for physical safety, to wrestling with the nature of reality. They are supposed to support his basic thesis, and represent the sort of stories that the genre as he knew it grew from. The book contains the following: 5 short stories by various authors, all recommended by H. P. Lovecraft as outstanding examples of supernatural horror fiction. Plot hooks and story goals drawn from each story, for you to use as a creative springboard for your own adventures. Notes on story structure, and the events that need to take place in the beginning, the middle and the end of your adventure. Discussion on the types of player characters, adversaries, and supporting characters needed to play out each story. Notes on key locations […]